

In the Konami version only, the game gets the checksum of 0x0711- 0x0811.The game hangs if the checksum doesn't match.īefore drawing enemy plane icons on HUD. The second check gets the checksum of the bytes in the range of 0x3310- 0x340F (Konami) / 0x4850- 0x494F (Centuri).

The game resets if the checksum doesn't match.


The game gets the checksum of three bytes: The palette number for the Konami copyright string on the title screen, the first character ("©" or "L" depending on the publisher), and the third character ("K" or "C"). but it's more complicated than that, because there are many more checks to keep pirates at bay. Potential pirates would have to find both strings to actually change the text on the title screen. The game draws the first string on even-numbered frames and the second string on odd-numbered frames. There are two copies of the Konami copyright string in the game: One at 0x086D (Konami) / 0x086F (Centuri) / 0x086C (Atari), and another at 0x4902 (Konami) / 0x4925 (Centuri) / 0x487F (Atari). 1.6 Phase Five - Special Copyright Checks.▶ Time Pilot '84 – Further Into Unknown World (Konami, 1984)
#KONAMI TIME PILOT SERIES#
Via Live Arcade war es 2006 auch für die Xbox 360 als Downloadspiel zu haben.Įs ist Teil der Spielesammlungen Konami Collector's Series – Arcade Classics (Game Boy Advance, 2002) und Konami Arcade Classics (Nintendo DS, 2007). Fire buttons are located on either side of the joystick to accomodate right-handed and left-handed players.ĭas Spiel wurde auf Amiga, Commodore 64 und MSX portiert. The fire button, sending a single shot per button pressure, gives the player protection against the enemy pilots. The player controls Time Pilot with an 8-position joystick which allows maximum maneuverability. And worse yet, the player has no way of knowing what type of weaponry he faces.ĬONTROLS. The technology of the UFOs far outstrips that of the player's jet. The player, having winged his way through the earlier four stages of flight, is faced with the ultimate challenge in the future. UFOs and flying saucers are the deadly nemesis of the Time Pilot. The player's skill is truly challenged as he must avoid the homing missiles fired by the enemy jets.Ī.D. This is the present, and the player must fight exactly the same jet with which he is equipped. 1982.Modern day jets are a force to reckon with. These helicopters are exceptionally manoeuverable, seemingly appearing out of nowhere: from out of the clouds above, below and behind the player's jet.Ī.D. Incredible jet-range helicopters armed with deadly homing missiles are battling against the player's jet now. And the bombs they drop are also fatal.Ī.D. The player still has a technical advantage, but the monoplanes do pose a threat. Every so often a mid-size bomber will appear to harass the Time Pilot, but 4 direct shots will knock him out. Monoplanes, much faster, more powerful and more deadly now fill the skies around the player. As soon as the player hits the mothership with 7 shots, he can time warp into the next age of flight.Ī.D. They fire a hail of bullets at the player's jet, but they can be easily outmanoeuvered and shot out of the sky. They're no match for the player's modern jet fighter, but they are persistent and there are lots of them. Still more points are garnered by rescuing parachuting pilots.Ī.D. In addition, he must destroy the mothership in each age by hitting it 7×times, in order to move on to the next age of flight. During the Time Pilot's flight in each age, he must wipe out the enemy's aircraft. A single player at the controls of a modern day jet plane must combat enemies from man's five ages of flight and rescue parachuting pilots for extra points. Watch your profits soar as your players take flight with Time Pilot the amazing new coin video game from Atari.
